Creative Schools 2025
Welcome to Creative Schools 2025! This is a space for the Creative Practitioners and FORM staff to communicate and share key information and updates.
- Belmont City College
- Clarkson Primary School
- Curtin Primary School
- Joseph Banks Secondary College
- Kalamunda Senior High School
- Nannup Senior High School
- Neerigan Brook Primary School
- Piara Waters Senior High School
- Rosalie Primary School
- Rostrata Primary School
- Subiaco Primary School
- Somerly Primary School
- Walliston Primary School
The Creative Schools program provides funding for each school to work with two Creative Practitioners, who will collaborate with two classroom teachers and their students over 16 weeks (Terms 2 & 3).
Each teacher and Creative Practitioner will co-design and co-deliver a creative learning project aligned with a curriculum area of the teacher’s choice (e.g., Mathematics, HASS, Science), using an engaging, student-led, and creative approach.
Key Program Details
đš Classroom delivery:
- Term 2: 8 sessions (90 minutes each)
- Term 3: 8 sessions (90 minutes each)
- The final session will be allocated to planning the class presentation (no student activity).
- A showcase event will be held in the last two weeks of Term 3 to highlight the Creative Schools learning journey (details to follow).
đš Structure of each 90-minute session:
- 15-minute warm-up
- 60-minute main activity (aligned with curriculum goals)
- 15-minute reflection on learning
đš Session days/times:
- To be determined in collaboration with the teacher and Creative Practitioner.
Welcome to Creative Schools 2025! This is a space for the Creative Practitioners and FORM staff to communicate and share key information and updates.
- Belmont City College
- Clarkson Primary School
- Curtin Primary School
- Joseph Banks Secondary College
- Kalamunda Senior High School
- Nannup Senior High School
- Neerigan Brook Primary School
- Piara Waters Senior High School
- Rosalie Primary School
- Rostrata Primary School
- Subiaco Primary School
- Somerly Primary School
- Walliston Primary School
The Creative Schools program provides funding for each school to work with two Creative Practitioners, who will collaborate with two classroom teachers and their students over 16 weeks (Terms 2 & 3).
Each teacher and Creative Practitioner will co-design and co-deliver a creative learning project aligned with a curriculum area of the teacher’s choice (e.g., Mathematics, HASS, Science), using an engaging, student-led, and creative approach.
Key Program Details
đš Classroom delivery:
- Term 2: 8 sessions (90 minutes each)
- Term 3: 8 sessions (90 minutes each)
- The final session will be allocated to planning the class presentation (no student activity).
- A showcase event will be held in the last two weeks of Term 3 to highlight the Creative Schools learning journey (details to follow).
đš Structure of each 90-minute session:
- 15-minute warm-up
- 60-minute main activity (aligned with curriculum goals)
- 15-minute reflection on learning
đš Session days/times:
- To be determined in collaboration with the teacher and Creative Practitioner.
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Session 8 Rostrata Primary School Year 6 Kristy Nita Brown and Mariya Konig
by Kristy Nita Brown, 3 months agoShare Session 8 Rostrata Primary School Year 6 Kristy Nita Brown and Mariya Konig on Facebook Share Session 8 Rostrata Primary School Year 6 Kristy Nita Brown and Mariya Konig on Twitter Share Session 8 Rostrata Primary School Year 6 Kristy Nita Brown and Mariya Konig on Linkedin Email Session 8 Rostrata Primary School Year 6 Kristy Nita Brown and Mariya Konig linkWarm Up:
Today marked the first time I had seen the students since returning from the July holidays. It was heartening to be welcomed with smiles and enthusiasm; the students were clearly happy to be back and doing Creative Schools today. I noticed a significant improvement in behaviour compared to the end of last term. Students appeared refreshed, settled, and more focused.
Our warm up activity took place outdoors and included two engaging games. The first was a non-verbal movement game where students had to silently act out a scenario, such as a person eating peas, before becoming and embodying an element from that scene, like the pea itself. Other examples included a person jumping rope, then transforming into the skipping rope. This activity was a success, sparking laughter and creative movement. The lack of verbal communication encouraged students to express themselves more physically and imaginatively, and it created a playful, inclusive atmosphere.
We followed this with the âMirror, Mirrorâ game I invented. Students stood in two lines and partnered up, with one acting as the person and the other as their mirror, mimicking every movement. After a couple of minutes, the pairs switched roles. This developed their focus and coordination. The students were highly engaged and seemed to enjoy the physical challenge and connection with their peers.
Noticing that the students still had plenty of energy, likely due to missed recess time because of the rain, I asked Mariya if they could do a quick run to the goal posts and back. She agreed, and the students eagerly participated. This extra burst of physical activity helped them regulate their energy levels and return more focused and ready for the main activity, which involved working on their toy presentations for their buddies.
Main Activity:
The main activity focused on preparing students for next week's âShark Tankâ style presentation with their Year 2 buddies. Students worked individually on a brainstorming worksheet after watching three examples of children presenting business ideas on the television show called Shark Tank. After each clip, students identified strengths in the presentations and areas for improvement. They participated in thoughtful discussions around what makes a pitch engaging and persuasive and made notes on their worksheets. Building on these insights, students then began writing their own speeches to pitch the toys theyâve created for their buddies. They were keen to understand the expectations for the pitch, asking about timing, voting procedures, and how the winner would be decided. This engagement showed strong ownership and excitement for the task.
Before practicing their pitches with a partner, we reviewed how to give constructive feedback using the âcompliment sandwichâ model. Students took turns presenting and then giving feedback, which was thoughtful, encouraging, and aligned with our earlier learning. During this time, I moved around the classroom, listening in and offering my own compliment sandwiches to support and model positive peer feedback.
Overall, the session was both fun and highly productive. The combination of individual planning, structured practice and collaborative reflection helped students prepare meaningfully for the upcoming Shark Tank. Their enthusiasm and willingness to participate fully was a promising sign of whatâs to come next week.
Reflection:
To close the session, students completed two reflection activities. First, we looked at photos from previous Creative Schools sessions and discussed which of the 5 Habits of Learning were most visible in each image. Students thoughtfully analysed the photos and gave reasons for their choices. The second reflection was more creative and personal: each student chose a colour to represent the Habit they felt they had used most during todayâs session. We then revisited the origami lucky stars activity. Each time we do this, more students are successful in folding the stars, a process that directly supports the development of persistence and discipline. This week, three more students mastered the folding process, as did I.
Planning With The Teacher:
Next week, Mariya and I will be running a large Shark Tank session with our Year 6 students and their Year 2 buddies. During the session, the Year 2 students will sit in as the audience and take on the role of the "sharks." They will each be given vote cards and will place stickers next to each Year 6 studentâs name to indicate how much they liked their toy pitch. Each Year 6 student will present their toy, created from recycled materials and with moving parts, to their buddy, aiming to deliver a persuasive and engaging pitch. At the end of the session, the toy with the most votes will be crowned the Shark Tank winner. As a special conclusion, the Year 2 buddies will get to keep the toys made especially for them. I will also be filming each pitch throughout the session. This footage will be used to create a presentation for Student Teacher Night in a couple of weeks, where parents will be able to view their childâs pitch by scanning a QR code.
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Session 12 - Walliston Primary School Year 5 - HASS Natural Disaster Management - Jake Bamford (Creative) and Kirsti Harris (Teacher)
by Jake Bamford, 2 months agoShare Session 12 - Walliston Primary School Year 5 - HASS Natural Disaster Management - Jake Bamford (Creative) and Kirsti Harris (Teacher) on Facebook Share Session 12 - Walliston Primary School Year 5 - HASS Natural Disaster Management - Jake Bamford (Creative) and Kirsti Harris (Teacher) on Twitter Share Session 12 - Walliston Primary School Year 5 - HASS Natural Disaster Management - Jake Bamford (Creative) and Kirsti Harris (Teacher) on Linkedin Email Session 12 - Walliston Primary School Year 5 - HASS Natural Disaster Management - Jake Bamford (Creative) and Kirsti Harris (Teacher) linkSession 12
DATE - 07/08/2025
The CREATIVE PRACTITIONER is to complete this document after each session. It is a tool to use weekly with your teacher to ensure you are reflecting and documenting the process. Please ensure your weekly reflection has been completed on Google Drive prior to submitting your invoice for that session as it is part of the payment.
90-minute session in the classroom:
Warm Up (one photo
We started them off with a simple card game I brought in (which would be used later for the main activity as well). Itâs like that Celebrity Heads game, where one person has a celebrity or personâs name attached to their forehead, and they have to ask the other people questions, hunting for hints, so they can guess what their person is. This game used a whole bunch of objects as well, so the broad scope of potential guesses was huge.
We chatted about the challenges we faced in the guessing game, and also explored how we could adapt the rules to be simpler, or more fun. All part of the process of designing game mechanics for our upcoming board games.
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Main Activity (one photo)
Board Game Tryouts, Roundtables - I brought in a wide selection of card/board games for the students to try and investigate, with the grand purpose of them choosing a template game for their own game design. Due to the relatively small time I have with them for designing these games, and the inevitable overdesigning kids do when they design games, I thought to push them into choosing a âtemplateâ game, like one of the games I brought in on this day. The games I brought were; Tsuro, Settlers of Catan, Ecosystem: Coral Reef, Muffin Time, Selfish: Space Edition, Once Upon a Time, and my two games; Frodge and Bin Off. The games I chose were intended to be alternatives to what they might usually know, like monopoly or UNO. We wanted to avoid a bunch of monopoly clones, forcing the students to learn new games and figure out ways to adapt these into an educational bushfire safety game. I explained concepts and processes for using existing games as templates for our own designs, and how the students can swap out graphics and adjust values, but keep the overarching game mechanics intact. This helps them to gradually understand how a game is put together, and how all the moving parts interact, as they experiment with fiddling with those moving parts.
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Reflection with the students (one photo)
We conducted the usual Creative Communities building activity, but swapped back to making habitats for this week (since last week they drew animals for their previous weekâs habitats). We pushed them to choose more unique habitats this time, so we didnât get another bunch of bee hives!
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After the session:
Planning with the Teacher
(refer back to your original Term Plan document, discuss successes, explore challenges and make changes.)The overarching project is still engaging the students, even if theyâre finding it challenging. We will carefully monitor their progress to ensure we can have a finished prototype by the end of the term, and at least some workable progress by the end of the creative schools program.
Working with students
(what is emerging, what is engaging them/not, whatâs making them curious.)The game design concepts are proving challenging for them, perhaps a little too challenging. Some students will definitely struggle with coming up with their own unique game, but we will adjust future plans (maybe scrapping the instructional video idea) to ensure they can finish at least their game.
Ideas moving forward
(ideas for next session, future lessons, discussed with teacher, do you need the teacher to do anything before you return.)The board game round table activity on this day was ultimately too short, and didnât give the students enough time to truly sink their teeth/minds into the games on offer. Kirsti will give the students extra time during the week to look into the games and make more conscious/informed decisions on which they will use as a reference.
Resources
(do you need anything, who will source it?)I use a specific worksheet for when I conduct board game design programs like this, so we will print it out and have it available for the students by Thursday.
How can you share learning outcomes/stories of transformation with the wider school community (e.g. Connect newsletter, staff meeting, school newsletter, school social media platforms)
Still aiming to have the board games available for play with parents and wider school community later on in the term.
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Dragon Myths of the Indian Ocean. Year 5/6 Walliston Primary School with Claire Davenhall and Nathan Bushby
by Claire, 2 months agoShare Dragon Myths of the Indian Ocean. Year 5/6 Walliston Primary School with Claire Davenhall and Nathan Bushby on Facebook Share Dragon Myths of the Indian Ocean. Year 5/6 Walliston Primary School with Claire Davenhall and Nathan Bushby on Twitter Share Dragon Myths of the Indian Ocean. Year 5/6 Walliston Primary School with Claire Davenhall and Nathan Bushby on Linkedin Email Dragon Myths of the Indian Ocean. Year 5/6 Walliston Primary School with Claire Davenhall and Nathan Bushby linkSession 12- DATE 13.8.25 90-minute session in the classroom: Warm Up (one photo)
We recapped the project so far, looking at the unique powers of 3 of the How to Train Your Dragon from last week. Then watched the video Austin's Butterfly and made links on how using the creative habits could help improve their dragons. Being disciplined, crafting and improving, using his imagination to draw the wings and patterns into different shapes, and being persistent by not giving up. https://www.youtube.com/watch?app=desktop&v=E_6PskE3zfQ&t=36s
Paste your photo here. Main Activity (one photo)
Students thought more deeply about their dragons using a character analysis sheet. Then, in groups, they developed an idea for a story storyboard that presents a new myth or legend. They need to think of names, locations and the moral at the end of the story.. Is it based on fact or fiction or a little bit of both⌠What do they think movie producers do to get their ideas packed down?