Session 14 - Walliston Primary School Year 5 - HASS Natural Disaster Management - Jake Bamford (Creative) and Kirsti Harris (Teacher)
Session 14
DATE - 21/08/2025
The CREATIVE PRACTITIONER is to complete this document after each session. It is a tool to use weekly with your teacher to ensure you are reflecting and documenting the process. Please ensure your weekly reflection has been completed on Google Drive prior to submitting your invoice for that session as it is part of the payment.
90-minute session in the classroom:
Warm Up (one photo)
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We dug out the ‘What am I’ game from a few sessions ago, but rather than use the official rules (one person holds a card to their head and asks questions about their card from thebother players, we came up with new rules. One person holds up the card, facing away from them, and the other people have to use non-verbal body language and acting (charades) to help the single player guess the card. There were opportunities for collaboration and persistence here, with 2-4 students doing the charades at once, but also trying to come up with unique ways to hint the graphic on the card. |
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Main Activity (one pho
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With the end of the program looming, we let the students focus on designing their games. I chatted with them a bit before letting them take over, discussing board game prototyping processes and the checklist to help us ensure we have everything we need for our first playtest. They claimed various cardboard items and paper we brought in, and got to work designing boards, cards, and figures. |
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Reflection with the students (one photo)
We actually ran out of time for any kind of reflection activity, so we'll save it for next week when we invite the parents in for playtesting. |
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After the session:
Planning with the Teacher
(refer back to your original Term Plan document, discuss successes, explore challenges and make changes.)
Still some challenges for particular students/groups when collaborating and bringing their ideas together, but most of the class is underway with the production of their prototype. The true test will be next week, when the students must playtest the games with their parents. |
Working with students
(what is emerging, what is engaging them/not, what’s making them curious.)
The students are getting really into the construction of their board game prototypes. Working with the cardboard and designing/crafting the cards is keeping them engaged, but it will be interesting to see how it changes during and after a round of playtesting next week. |
Ideas moving forward
(ideas for next session, future lessons, discussed with teacher, do you need the teacher to do anything before you return.)
Kirsti will invite parents and school staff to our session next week, to help us with playtesting, and to see the work the students have been doing in class. Set to be an exciting lesson! |
Resources
(do you need anything, who will source it?)
I may bring in extra cardboard and spare parts for students to use in their prototypes. |
How can you share learning outcomes/stories of transformation with the wider school community (e.g. Connect newsletter, staff meeting, school newsletter, school social media platforms)
The playtesting next week will showcase the students’ progress on their board games to any parents or school staff who attend. We will also be doing our followup playtest and showcase of games and the creative election project at a Creative Schools Showcase at the school in a later week. |